Update # 13 [Savage map tests, War mode]: Section 2.3 Game Modes now contains information about the experimental War mode and a list of subsequent events from the Event Mode cycle. 2.4. Maps have been extended with data from the first tests of the third Savage map.
Update # 12 [skins for weapons, Triumph and Raider boxes, lock region]: Section 2.6 Currency and cosmetic accessories have been enriched with the presentation of a new arsenal painting system, and the contents of two new boxes with skins for weapons: Triumph and Raider. The list of update changes # 8 can be found in chapter 5.3 List of large updates after the premiere. 5.4 Plans for the future now contain data on the likely introduction of a regional blocking system.
Update # 11 [Event Mode, 4×4 map, plans for 2018]: 2.3 Game modes have been extended with information on the Event Mode temporary mode, 2.4 Maps contains all available information about the announced 4×4 km Savage map, 5.3 List of large updates after the premiere has been developed for changes from the seventh PC update. Section 5.4 Plans for the future has been added, in which we shorten the creators’ plans for 2018.
Update # 10 [third map, Militia and Fever boxes]: Division 2.4. The maps were supplemented with new data on the third map placed on the Adriatic Sea. In 2.6 Currency and cosmetic additives we have added information about changes in the lootbox system and the content of Militia and Fever chests. Section 5.3 List of large updates after the premiere with changes from update 22.02 has been supplemented.
Update # 9 [Biker and Desperado boxes]: Section 2.6 Currency and cosmetic additives now contain information on two new loot boxes and the Early Bird key. Subsection 5.3. List of large updates after the premiere has been added. There will be short summaries of all major changes and additions from subsequent updates.
Update # 8 [premiere 1.0 PC and early access on XONE]: We have slightly reduced the volume of old updates. Section 2.3 of the game has been introduced to announce the introduction of separate queues for individual maps, 2.5 Weapons, equipment and vehicles received the final list of exclusive weapons, we have completed the section Miramar in section 2.4 Maps, 3.2. Target platforms have been enriched with information from the premiere on XONE, and 5.2 Update 1.0 and the premiere PC now includes data from the debut of version 1.0.
Update # 7 [PC release date and first Miramar tests]: information from The Game Awards 2017 has been added to the compendium. We have completed the list of exclusive equipment in section 2.5 Weapons, equipment and vehicles, subchapter 5.2 Update 1.0 has been expanded with information from the next wave of tests, we also added an entry about the release date of the PC version. Section 6. Multimedia added video material from TGA (6.3).
Update # 6 [update tests 1.0 and Miramar map]: paragraph 2.2 The systems and structure of the game were expanded to include information about climbing tests, section 2.4. Maps were enriched with data from the Miramar map announcements, 2.5 Weapons, equipment and vehicles divided by headers, we added a list of exclusive weapons for specific maps, section 5 has been expanded to chapter 5.2 Update 1.0, regarding the November tests of the full version of the game.
Update # 5 [path to 1.0 and release date of the Xbox One version]: chapter 2.2. The systems and structure of the game have been enriched with changes regarding the blue zone and information about public tests of new products prepared for version 1.0 (including mobility system), chapter 3.2. Target platforms now includes data on the release date of the early version of the Xbox One title.
Update # 4 [September patch and Peru map leak]: The list of large updates (section 4.1) has been extended with changes from the September patch. An image presenting the whole battle area has been added to section 2.4 of the maps.
Update # 3 [News of Nvidia and another screen from the desert map]: we added chapter 3.3. Nvidia technologies, and section 2.4 Maps has been re-edited and developed for screenshots and new information about the desert map placed in Peru.
Update # 2 [End of regular patches]: in connection with the change of approach to updating the game by Studio Bluehole, we have completed the article about information about the further plan to introduce patches for the title (Chapter 4 and changes in section 4.1 List of large pre-release updates).
Update # 1 [Fourth monthly update and 10-year game support plan]: the article was updated with information from the August interview with PlayerUnknownem (sections 3.2 Target platforms and 5.1 Initial promises and skidding of the full game) and data from the fourth monthly update (4.1 Lists monthly pre-release updates): the introduction of the hardcore FPP mode (2.3 game modes), new boxes with cosmetic items (2.6 currency and cosmetic accessories).
1. General information
Playerunknown’s Battlegrounds is a network shooter with elements of a survival game. Its rules resemble the popular Battle Royale mode, initially known for the ARMA II, ARMA III and Rust modifications, and then transformed into independent commercial productions, including H1Z1: King of the Kill and The Culling. The original inspiration for this game model was a Japanese film directed by Takeshi Kitano, from whom the modifications of “Battle Royale” also drew their recognizable name.
At the beginning of matches, which take place on huge terrain, a hundred players are thrown out of the plane. Their task is to be on the ground as soon as possible, search the surrounding buildings in search of an arsenal and helpful equipment, and then simply become the last person living on the map.
The “Battle Royale” concept probably would never have taken its sails, if it were not for one Brendan “PlayerUnknown” Greene. This inconspicuous middle-aged Irishman became interested in the DayZ modem for Arma II, reviewing Reddit.com once. Soon after, he decided to try his hand at adapting the game to his preferences. This is how the modification DayZ: Battle Royale was born, whose development was continued by Green in the next part of the military simulator. Domestic coder and designer finally attracted the attention of Sony Online Entertainment, responsible for the H1Z1 title. SOE decided to employ PlayerUnknowna as an independent consultant, and his ideas contributed to the creation of a separate title – H1Z1: King of the Kill. In 2016, his contract with an entrepreneur came to an end, but a coincidence prevented him from returning to the life of a photographer and website programmer. In a similar period Chang-han Kim – the head of the South Korean studio Bluehole – was looking for fresh ideas for share titles for his company. He contacted Green and in a week and one flight by plane to South Korea later the Irishman was already employed as an independent creative director commanding his own team. Currently, Brendan Greene lives permanently in Seoul, where he manages an independent cell of approximately 70 employees.
2.1. Starting the game and its purpose
The standard match of Playerunknown’s Battlegrounds begins on board a transport plane, flying “on the azimuth” over eight square kilometers of the fictional Russian island of Erangel. The player, like 99 other users logged on to the server, is vulnerable at the beginning. The only thing that has this clothing on it and a parachute buttoned on the back. At any moment of the flight, the participant may decide to jump out of the current means of transport, to be able to quilter in the direction of one of the abandoned building complexes. After a short period of free fall, the competitor is already on the ground, ready to quickly search the surrounding buildings in search of useful items, bulletproof vests, weapons and medicaments. The goal of fun? Be the last player on the server and best to kill as many opponents as possible.
2.2. Systems and structure of the game
After a moment of gathering, real competition begins. Players raise their first pistols and basic equipment, and the title begins to resemble a third / first person shooter. Soon, a handheld map and announcement on the screen inform the players about the white wheel of a safe area in which they must be within a few minutes. If one of them stares or is unable to move there, he will soon be within the limits of the blue circle, periodically depriving him of his life points until death. The blue zone gradually shrinks, and when its borders overlap with the white, the game sets the next white destination for those who survived after the inevitable in the meantime the exchange of fire. Rules force people to stay in a common, smaller area, which speeds up the action and the number of killings of opponents during the game.
[Update # 5] In the patch of October 21, 2017, the operation of the blue circle changed slightly. Now the damage dealt to players outside of it scales with the player’s distance from the safe white zone. The further away he is from the target area of the fight, the faster he loses valuable life points, which may result in instant death. However, the mechanism does not apply to the first round in the match.
Additionally, in random moments during the match, players can hear the roar of another plane over their heads. It may mean the immediate bombardment of a given area of the map (marked then in red) or dropping boxes with an elite supply. These elements introduce further conditions that diversify the fun.
2.3 Game modes
PUBG offers a number of different game modes. Solitary shooters can join Solo servers, where everyone cares only for themselves, and the whole thing resembles free-for-all rules from other games. Of course, it is also possible to play with friends. In Duo, each joiner has a guarantee of skirmishes with other two-person teams, and a well-fired opponent is initially knocked down to the ground, so that his companion can possibly raise and heal him. The case is similar on Squad servers, where we can invite up to three other players to the branch.
Currently, there is also a handful of special Custom servers, available to popular streamers. They are free to modify certain rules and to lead fancied matches with their viewers, eg limiting available weapons to specific models or changing other parameters.
[Update # 1] On August 1, 2017, the developers introduced the previously announced hardcore FPP servers, on which the third-party camera mode was completely eliminated. This is to prevent the acquisition of information without exposure to fire, for example by observing the corners of the building with the whole body still hidden behind the shield.
[Update # 11] On March 22, 2018, a new game mode – Event Mode – was added to the games. It is a special multiplayer queue in which we will play matches with changed rules. Rule sets are also periodically to be replaced by successive ideas that add variety. The first of the variable modes offered the opportunity to play in teams of eight (instead of four) and with a double chance to find assault rifles.