The production of a Spanish studio under a pastel cover captivates an intriguing and emotional story and a large variety that does not spoil the trivial problems of the gameplay.
The little boy visits mysterious, long-abandoned locations, full of weird buildings, long stone bridges and … secrets. The companion only has a very unusual animal. Sounds familiar? And rightly so, because RiME, the latest study of Tequila Works, Deadlight authors, is not ashamed to be inspired by Fumito Ueda, especially The Last Guardian. Fortunately, it turns out that Spanish production has more to offer than just borrowing from the Japanese. Under the colorful graphic design is a very diverse mix of platform and logical position, which the plot of the game is successful on the feelings and falls into memory for a long time.
The first moments delight the setting – Spaniards decided to combine color, cartoon style with a pastel color palette, resulting in a really nice graphic design. In architecture, character projects and overall level design, you can find inspiration not only for the titles of Uedy, but also for Ghibli studio animations and games from The Legend of Zelda series and The Witness Jonathan Blowa. The environment is full of life and different creatures – the beach on which we wake, crabs and gulls live, under the water can see the whole shoals of fish, and as we go deeper into the land, we also meet the rocky amphibians and running in the thick grass of wild boars. During the fun there is a fully autonomous cycle of day and night. As for independent production, RiME looks really good.
The impression highlights a perfectly matched, moody soundtrack. Combined with the fact that the production is divided into five chapters, each offering a unique audiovisual experience, vision and hearing are fully involved at all times. It is only a pity that apparently the inspirations of The Last Guardian also reached technical refinement and during the play there are small but very regular drops of liquidity.
The change between the original concept and the final shape of the computer game is a normal phenomenon, but little has gone through a drastic metamorphosis like RiME. From the original assumptions remained basically little – not even the title and target platforms agree. Before the production evolved into the multiplatform hybrid platform and logic game, it was supposed to be called Echoes of Siren and an exclusive title – first for XOne, then for PS4. The action, instead of a few smaller locations, was to take place on a larger island and offer a fully open world. The gameplay would be strongly linked to the day system. During the day we would deal with hunting and crafts, but at night we would focus on tower-inspired tower defense. Also, as a survival game model, the protagonist would have to take care of needs such as hunger and thirst, as well as health or regular rest. The development and personalization of the main character was also an important element.