- When we often play in different titles, we have a problem setting the appropriate graphics options. The game can be properly optimized or worse, our components are insufficient to ensure adequate comfort of the game.
It was then that the war has started between us and graphic options. Which ones make the biggest difference in comparison to the graphics performance? In this article you will find three options for graphics, which look exactly.
The first, and at the same time the most important thing that anyone checks after entering the options menu is the “resolution”. We meet her in all games, and indeed many of us have no idea what it means. It boils down to determine the number of pixels displayed in horizontal and vertical screen monitor. Common and the most common is the resolution of Full HD 1920 (horizontal) x 1080 pixels (vertical).
If your computer meets the minimum requirements does not make sense to lower it, as this option may be the most demanding in terms of performance, but her every reduction makes the picture loses a great extent loses its quality. Unless you need the number of frames per second that we should leave this option alone as it adjusts to the native resolution of the monitor.
- The second option we’ll look at will be “vertical sync”. Although quite bagatelnego action (adjust the number of frames to the monitor’s refresh rate) can make in some games to maintain a constant number of FPS will be a challenge for the computer. In addition, this option eliminates “tearing image”, which consists of the display of the monitor image information more than one frame. When you turn this option may appear as of trimming, and increasing delays mouse.
- The last of these options will be my depth of field. It is their use in games during the dialogues, using approximations in weapons or cut-scenes. It makes the image in the foreground becomes sharper than the elements outside. The decrease in performance in many games go unnoticed, so if we like this approach, we can confidently leave this option enabled.