2016 year of VR
At 2016 will apepars various types of devices to have fun with the virtual world.But as we already know this gadget will not be cheap.
HTC Vive, Oculus Rift VR or PlayStation ignite our imagination has been given to. It was the year 2016 will witness the introduction of several such devices for sale. VR will change the way we play? For sure, but I enjoy it will be able to only a handful of the most affluent players.
Bloomberg cites predictions Nvidia, the world’s largest producer of chips for graphics cards that are not too optimistic for us. In 2016, the world will run about 1.43 billion personal computers, of which only 13 million, less than 1%, will be able to handle the full potential VR.
Just look at what the requirements put before PCtami belonging to Facebook Oculus Rift. Without GeForce 970 or AMD Radeon 290 does not have, even what to try, and each such card costs at around $ 300, which is slightly less than the Xbox One and PS4. For this useful class processor Intel i5, 8 gigs of disk space and two USB 3.0 ports.
If you already consoles mentioned it here or not do without minor complications. PlayStation VR, or Project Morpheus, will work with the PS4, but only when it is connected to Plejki another device the size of a thick book, which will process a data coming from the device.
Nvidia hopes, however, that in the future the number of computers capable of fully support virtual reality technology will continually increase. This year, consumers will hit 7 million VR devices from different manufacturers. Like a lot, but the revolution does not look especially when we look at the constantly shrinking sales PCtów.
The situation may change slightly until 2020, when our homes will be 100 million computers with adequate power, and the same goggles that would bring them probably already next generation, will make a 38 million people. Until that time the vast majority of PCtówców will have to wait. Or make a PS4.