I like when the year starts with a bang, and this is a new part of the series Resident Evil. Capcom with the release of Biohazard promised a return to the roots, and if treat this as a commitment to the failure of a confident story full of action, chases and helicopter accidents, then yes – he kept his word. The game actually goes back to the old – events take place in a fairly limited area, the plot is rather intimate, and the hair bristles on the head of every sound taps. In addition, production discussed doing it so well that today I can risk saying that it will be one of the strong candidates for the title game of the year.
Mia Winters, Ethan’s wife, disappeared three years earlier. It is not known if the woman still alive at all – until Ethan receives a phone call, in which Mia asks him to forget her. To not to come for her to Dulvey, located somewhere in the swamps of Louisiana. As it turns out on the spot, the wife of the hero is just one of the many missing people in the surrounding swamps, and our task is to discover the mystery of the farm family Bakers and find a little girl …
In this way, briefly presents the gameplay of the game, a spectacular announcements in the form of demos Kitchen and Beginning Hour electrified fans of the brand for a long time. Already in these creators clearly they have indicated climate change and the presentation of the game, although everything still was covered with mist mystery. The biggest news from the previous section, however, was the mood. Heavy. Stuffy. As with horror! What do you like, but this – after what Capcom nawywijał in the sixth installment of the series – I think hardly anyone had expected.
“Seven” from the beginning grabs firmly by the throat and leading us through the nooks and crannies farm Bakers, and later two other sites, does not allow even a moment of breath – I could not resist the curiosity, what will happen next, what can still surprise me with the authors. It is a pity, however, that I got the impression “wyprztykania” to developers with ideas for shearing the most chilling moments in the aforementioned demos, so that the actual game has not so frightening. However, strong action in it is missing, I think you will be delighted interesting duels with bosses – especially one that you can try to Kill car, later like marine from Doom feel the power of the flue gas chainsaw. Biohazard all the time maintains a very high level, repeatedly raises the pressure, but is still only a resident and native of supernatural phenomena demos P. T. (Corridors, hallways) look in vain here. Ghosts and demons do not fit into this menagerie.
Capcom finally decided to abandon anachronisms. We received so the view as viewed through the eyes. The seventh part of the series could even pass for a classic FPS, but fortunately, so do not be crazy. Change of perspective has not changed the pace of movement hero. Still it is slow, so fast sprint between creatures can forget. The more so because most of the action happens in the narrow corridors and a few times we find ourselves in a place that allows for maneuvering madness.
Liquidity combat mechanics adds the ability to simultaneously shoot and move. Eventually! I do not know why Capcom so long clung to an outdated system necessitating the lack of mobility of the sighting. It is true that you can now cut back and at the same time hurt the enemies without the need to “feed backs,” but I do not think suffered the difficulty level of fun. By the way, I want to point out that starting a new game, you can only choose easy or medium difficulty and transition REVII for the second it took me less than eleven hours. After completing the campaign reaches the level of “crazy”, but in the context of compensation also receive a special, very effective weapon.
Fighting with opponents, Ethan uses among other things, pocket knife, but also a standard pistol, shotgun, flamethrower, machine gun, and even a grenade launcher. Collected hidden in the corners ancient coins, you can also unlock the Model 44 Magnum and faster reload, and increase the number of points of life. The farm can indeed also find additional improvements character. Ferreting also allows odnajdywać ammunition and items, so that in the process of crafting a simple first aid kit, and we gain more exotic types of cartridges or stimulants. Arsenal is impressive.
Several times we encounter a broken weapon that can be repaired in the workshop. Of course, do not we carry all these things all the time together, but as you progress in the game find backpacks increasing Transferable limit of lumber. Unnecessary items currently hiding the special box, to which we have access to every visited “hubs” safety threshold which no enemy certainly can not pass. This is where it gets also records the progress of the game.
Using each of weapons makes a lot of satisfaction. Along with the piercing for another monsters quickly you sense that the weapons will work in a given time best – I mentioned earlier about the penknife by no means in order to mock him. At some point a small blade turns out to be really useful. Besides, a good workout a little fight with melee weapons (but then, as you get a large knife), because ammunition is not scorns around every corner. I would say that for nearly three-quarters of the game, we have it almost to the pin. Then, when we get access to the sticky bombs, it is easier, and the elimination of the toughest opponents runs much more smoothly.
PlayStation 4 at launch is on so much privileged position that the version REVII on this platform allows the passage of the whole game, using the goggles to watch the virtual reality. And again I admit that I did not want to believe that the authors fail to prepare for such a worthy gadget graphic design. Bearing in mind the jagged edges demos Kitchen, rather, I did not expect miracles. Meanwhile, I experienced a small shock. Biohazard in PlayStation VR looks insanely! Of course – by the standards of VR. The world is sharp as a razor, is literally the feeling of being in this disgusting place. The entire game, from beginning to end, you can enjoy as if there actually was, and is enjoying a fantastic quality.
Can play in ultrapłynnym mode of movement in all directions, but can in many people cause discomfort and nausea. Therefore, it decided to use the trick of turning the form of at an angle, in steps, to prevent such problems. In the options you can set the angle at 30, 45 or 90 degrees, so anyone interested should find their appropriate variant. It is distinguished by a head. Mad I liked what I saw, and I will have to seriously consider whether a second time not to give the game a chance just in VR mode.
I confess with total sincerity that I did not expect such a strong impact from the Capcoms. True, hope to give a really good two Revelations, but Biohazard is basically another new beginning for the series. At least in terms of solutions applied mechanics of play, which incidentally does not change so calculated cycle, as it was on the occasion of Resident Evil 4. It also seems that the farm Bakers has been exploited to the ground and after the adventures of Ethan and Mia no longer hides any secrets but it is known, as is the case in this kind of story. Nothing can be certain.
Resident Evil VII went to the creators of the word. The plot involved from the very beginning and it may sound perfect, but does not allow for a moment to be bored. Importantly, plays my version of the PlayStation 4 before the release of the first patch, which appeared only on release, never once gave me a problem. Not counting things like loading for a moment on some objects or textures time or two by hitting a penetration by objects falling when the enemy instead of bump head on the wall, blended in him – but that title is now deprived of this type of shortcomings? Of course, it is difficult to treat any errors as the norm, but in this case for the almost negligible. The animation is smooth, nothing crashes for nearly eleven hours there were no crashes, and the gameplay is addictive like a swamp near the house stands the Bakers. Bravo, Capcom!