Get ready for a new visual experience – Nvidia intends to use the raytracing technique known from cinematography, allowing for more realistic rendering in real time. This involves the release of a new DirectX API by Microsoft.
During the Game Developers Conference in San Francisco, Nvidia announced the use of a new rendering technique in high quality, known for example from recent cinema hits. NVIDIA RTX – this is what this technology is called – is based on raytracing, which primarily affects the appropriate reproduction of lighting and shadows. Raytracing in real-time replaces most computational techniques that reproduce real-time light behavior as part of a traditional rendering pipeline, allowing images to be more reminiscent of reality.
As you probably expect, a really powerful equipment is necessary to obtain the desired effect. Representatives of Nvidia mentioned that the work on the use of RTX technology in the rendering process has been going on for many years, but only modern graphic processors are able to offer sufficient computing power. For now, this technical innovation from Santa Clara will be available only through the use of the Nvidia Volta core. On the market you will find only one card that meets these requirements – it’s Nvidia Titan V, costing in the official store a little over 3800 $. It seems that (at least at the beginning) using the technology of gaming raytracing will require a huge financial outlay.
However, this situation should change over time – it’s hard to imagine that Nvidia RTX support will not be offered by the upcoming GeForce GTX graphics cards that have been talking about for some time. The fact that we are dealing with a very expected solution by the entire industry, convinces the powerful support of various partners. By far the most Microsoft offers, which announced the release of the new version of the popular DirectX Raytracing API, which focuses on supporting the technology of the Santa Clara concern.In the near future, we can expect that the largest developers will begin implementing Nvidia RTX technology for their production – during the conference, representatives of such game producers as 4A Games, Electronic Arts and Remedy could be noticed. The last of them presented the effects of this technique using the proprietary Northlight graphics engine, which will probably be used in the new Finnish studio game. There was also a sample of the possibility of raytracing from EA as part of the experimental project “PICA PICA”, which you can see on the film included in the message. You can also expect that Nvidia technology will be implemented in Metro Exodus or the new production from the Battlefield series.