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Open RAID Shadow Legends Cheats

Monsters, heroes, adventures and … micropayments. We check how these things affect each other and affect Raid: Shadow Legends.
In the era of universal “clickers” for mobile devices, it is difficult to find an offer that will require more minimal attention and a resource-intensive wallet. Today we will look at products that look pretty good, but how really?
Initial contact.
The beginning is pleasantly surprising, because the graphics in the Google play store offer a good visual page, and when you click on the install button, the time spent on it will be small. The first run throws us right into the vortex of gameplay. We will fight the dragon, which must defeat a cheerful bunch of heroes who can not agree with each other. To do this, it is revealed that they are too weak, and when the fight ends in defeat.
From the dead we can choose one of the unfortunate to resurrect him, to serve again. We also get raw materials and stones to summon more heroes of a weaker class. So we create our initial squad, which is not a very difficult battle for silver and equipment and, of course, XP.
The further, the… more expensive?
The base fits, it turns out, a pretty eye-pleasing fantasy town market? Unfortunately, we don’t have access to any of the items, so we go for adventures and prizes. Appear at this time to be encouraging for the purchase of crystals and currency. Norm.
I started by raiding the castle in campaign mode to save it from the hands of villains. The gameplay is quite simple. Each mission is divided into three” waves ” of enemies. The stages I went through didn’t require me to do much thinking, just more or less clever clicking on skills, for example, with a lot of enemies to destroy them I used, of course, area skills.
After completing the mission is still an incentive to buy, began their attack, and so every time I returned from my travels to put on newly obtained weapons or improve. What’s interesting, and what has a humorous element, is that our troops can add experience points to the tavern thanks … a gilded Troon made of hops.
The development of the financial.
Let’s return to the flow of micropayments. There is an aggressive regime here. I’ve been accused of suggestions, maybe I’ll click on them, right? However, progress in the game has been achieved. I had all the stronger heroes, I unlocked some buildings like the aforementioned tavern, the portal to summon Champions or the great hall where upgrades are redeemed. Probably, at later stages it becomes more and more difficult to “break” the level and at a significant pace.
Summary.
Damage. I believe Raid: SL has the potential of a good fantasy RPG game. It is interesting to organize the sites, as well as the texture of the characters can please the eye. Gameplay delivers when on the battlefield a large number of heroes and their opponents. Unfortunately, too strongly producers set on micropayments, that, on my view, taints enough strongly desire to communication with it.